Snimim is an open, provider-independent studio: storyboard, character-consistent generation, timeline editing with beat sync, and export — in the cloud, with your own API keys, or locally on your GPU.
The model is a commodity. The value lives in the workflow — timeline, structure, repeatability.
Automatic beat detection (WASM/FFT). Cuts snap to the beat — music videos that land, with no manual alignment.
Frame-accurate multitrack timeline: trim, ripple, keyframes, layers.
The right path per shot (A/B/C): local, BYOK or cloud — routed automatically.
Wan 2.2, ComfyUI, Fal, Replicate, Kling, Runway, ElevenLabs — behind one interface.
Character & shot library: the same figure, the same setting across every scene.
FFmpeg render, presets, R2 storage. Ready to upload — one click.
Plan scenes, prompts and characters — as structure, not sticky notes.
Create shots through your engine — locally on the GPU or with your own API key.
Cut on the timeline, snap clips to the beat, layer text & effects.
Render, export, upload. Repeatable for the next track.
The same editor, three ways to run it — through the same provider abstraction.
Your own or a RunPod GPU. Wan2GP, ComfyUI. Maximum control & privacy, minimal variable cost.
Your own API keys (Fal, Replicate, Kling, Runway …). You pay providers directly, we bring the interface.
We host the GPUs, you generate with zero setup. Credits or subscription — for creators without their own hardware.
No forced credits. The editor stays open — you only pay for convenience, cloud & teams.
Start free, generate locally, cut to the beat. Cloud comes when you need it.